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Glass viper gui
Glass viper gui













glass viper gui
  1. #Glass viper gui full
  2. #Glass viper gui free

Pure condi builds should have a higher end condi damage power builds should have higher direct damage and hybred builds should be equal across both. If we had a better food that did the same thing the food does for the Vipers build the damage would be either 1 the exact same or 2 a bit higher which is exact what it should be. Pure condi builds buy the way are not that far behind vipers gear with the condi damage. Yes it dose provide condi damage but as I have shown it is more power based than condi based. But then there is the problem of power-damage being instant, so investing into power-related stats (power, precision, ferocity) has a greater impact on your outgoing dps.įinally someone that knows that Viper gear is hybred gear and not condi gear.

glass viper gui

I will not go into the deatils here, you can calculate the perfect condition-stats to power-stats ratio for your build.

glass viper gui

#Glass viper gui full

A few of us do it for fun and entertainment, but the rest sticks to full or half sets of the same stat-combo. In most cases, this is just not worth the trouble. If you really want to make a great build, you can do all the calculations and min-max every single stat. But it solves this mess quite efficiently. Viper's stats are hybrid with a focus on power-damage, that is correct. Especially at the beginning of a fight and in short encounters. But then there is the problem of power-damage being instant, so investing into power-related stats (power, precision, ferocity) has a greater impact on your outgoing dps.

glass viper gui

Every 'condition'-attack in this game generates combinated damage of both a condition and physicaly damage.

#Glass viper gui free

You are free to do it, plenty of people do it every day, but it will not lead you to a satisfying result. Going full condition-damage in a build is basically a horrible decision. Or better yet just give us 1000 in Power and condi damage. I do with they would make a gear that is Condi Exper Power Percision where condi and expertise are the top 2 number, this would still be a hybred but it would lean toward condi. So please ppl stop calling Viper gear and call it what it truly is a Hybred gear that leans toward power. They are a fine substitute if you can not afford the Trailblazers gear or the Rit gear which will be coming very soon. There are some gears that have condi damage increase but no expertise and yes you can increase the length of condis with runes and sigil this gear I would call condi damage gear and not full condi gear. The moment is has anything added to it that increases damage be it Power or Precision or Ferocity it becomes a hybred. These two gears are the only two that have both condi and expertise only to increase their damage that makes them the true condi gear. There are some true condi gears in the game and if you want to play a true condi build use these gears and these gears only Trailblazers, (Ritualist new gear with EOD). That in and of itself makes Viper gear a hybred gear and not a condi gear. Even with that the Power number is higher than the condi number but it does allow for over all greater damage because it gives more power than what you would normally have. Now it is true that Vipers gear will get you a higher end condi damage number that is not from the gear itself it comes from the food that boosts that number up. Now since you start out with a base power of 1000 and a condi damage of 0 It is logical to say that you would in the run of a battle do more damage power over condi. If you calculate all the power and all the precision stats that you get from Viper gear it is the exact same that you get from Zerker gear, also if you add up all the condi and expertise stats they are the exact same that you would get from say trailblazers. VIPER GEAR IS NOT CONDI GEAR it is a hybred gear that leans toward power. I truly am getting tired of everyone saying that viper gear is condi gear.















Glass viper gui