

To facilitate this desire, you’ll have to put food in their stomachs, quench their thirst, raise a roof over their heads, procure medication to cure what ails them (usually nondescriptivitis), and wrap them in layers of insulation from radiation. The poor souls under your command want what any human wants: not to die. Now get to building! Building around your humble beginnings Instead of a marvelous reactor core being the beating heart of your settlement, you’ll have a broken-down camper van as the town center. Look, Endzone: A World Apart is a game that takes very much after Frostpunk, but less as a sibling, and more like a less glamorous third cousin. As the genre-standard disembodied mayor in the sky, it’s up to you to keep a settlement running despite these natural-ish disasters. The survivors mosey out while the world is still plagued by radioactive rain and devastating sandstorms. However, nobody wants to stay cooped up and breathing refiltered farts for too long. An Endzone is an underground bunker housing survivors of the collapse – a Vault, if you will. Well, it’s something you won’t deal with too often for a game named after it. I bet you’d like to know what an Endzone is. However, not all devs think that way, so that’s why we get Endzone: A World Apart, in which rebuilding humanity after the fall takes a more civilized bend.

You know what we need? An honest-to-God Mad Max post-apocalyptic city builder, where waterworks are as important as the Fight Pit.
